4/12/2023 0 Comments Eternal lands gamePersonaly I don't care what library is used, as long as it works. The MD2 code is fairly modular, and shouldn't take THAT much time to be replaced with the Cal3d code. One of the devs that quit did some experiemtns with Cal3D, and managed to LOAD some models and such in the game, but he quit before getting farther than that. One question remains, though: who will re-export all the art into the new format? If that's not the case, you probably need to first re-factor the code until it has such an interface. Once that's done, you're probably going to want to start adding support for custom animations, like emotes, and partial overrides for holding bows, shields, etc, but that would be a good second milestone after the first one's done.Īnyone who understands animation, C++, and can read and write code could probably do this using the Cal3D library, assuming the MD2 rendering is modularized and has an interface that you can re-implement for Cal3D. The main thing you'd want to add is some period of transition between different animation tracks, i e when going from running to walking. Taking that and dropping it into an existing game wouldn't be too hard, assuming that the MD2 rendering code that's in there now is fairly modular. (I'm assuming you already have decided that the extra cost of skeletal animation is worth it)Ĭal3D is well developed and well supported. I will not recommend ever using IBMHost, but I should have done a better job with backups. Welcome In December 2021, the CEL site suffered an unrecoverable issue when the hosting server shut down. Having written one commercially shipping such system, and one for-fun hobby system, I can definitely say that you want to go with an existing library. Offers vast amounts of game information, details, downloads and explanations not found in-game.
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